Design System as a Product
Product teams are my users, and adoption has to be earned, not mandated. I run the system like a product: research their pain, make the right way the easiest one, and let them grow the system with me
Connect, Don't Dictate
A design system works when designers, developers and product people trust each other, not when they follow rules. I create the places where they meet: open reviews, a shared channel, one vocabulary for components. The system becomes a common language between teams, not a rulebook
Fix the System, Not the Symptom
When the same mistake keeps happening, the cause is in the process, not in people. I find that cause and automate the manual part, so the team's time goes to decisions instead of routine checks
Measure What Matters
I tie design system quality to what the business feels: how fast teams ship and how consistent the product is. Decisions follow the data, even when it proves me wrong
Ten recommendations on LinkedIn — from the directors who managed me, the designers and developers who reported to me, and the teams next to mine
Injury kept me off boxing. Built a computer vision trainer on MediaPipe and Python: tracks body keypoints, counts reps, manages rest, coaches out loud. The goal — remove every reason to skip a session
Built a Python script that pulls market metrics via API and syncs broker data — stores history, explains each indicator, tells me when to act. Next: an LLM layer
Loaded Obsidian with everything about my apartment — electrical, plumbing, ergonomics, renovation mistakes. Now I discuss every decision with Claude instead of guessing
I box — when the shoulder cooperates. Hit the gym, watch football, say yes to most active plans. I think better after training. That's the real reason
I mix in my spare time — not at clubs, for myself. Building a set feels satisfying the same way building a system does: structure, flow, no dead air. Yusuke Yukimatsu is the ceiling I'm reaching for
No singing — genuinely no ear for it. But I've got Sadness and Sorrow, the Godfather theme, and enough others to fill a quiet evening
Currently: The Count of Monte Cristo and Cyberpunk's Phantom Liberty. Board games that punish bad decisions — Pandemic, Munchkin. Films where the visual language carries half the story: Ghost in the Shell, Spider-Verse, Son of the White Mare